Auckland Water Polo Competition Guide

Find what you need to play in Auckland.

New to water polo, supporting a player, running a team or looking for an exact rule? Start with who you are, your age grade or the question you need answered.

Start here

Who are you?

You do not need to know a rule number or water polo terminology. Choose the option that best describes you and we’ll start with the questions you are most likely to have.

Your guide

Choose an option above.

You’ll get the plain-English answer first, then a link to the formal rule or process if you need the detail.

Age-grade rules

Build your grade rulebook.

If you know the grade, this is the quickest route. Choose U14, U16, U18 or Senior and we’ll build one rulebook containing the common AWP rules plus only the conditions that apply to that grade.

COMMON

Applies across all AWP competitions.

AGE-GRADE

The setting changes by grade.

COMMON + GRADE

A common rule with an extra condition for one grade.

Choose a grade above.

Your combined grade rulebook will appear here.

New to the game?

Words you’ll hear poolside.

A quick guide to the language players, coaches, referees and spectators use during a water polo game. Use this before the full definitions if you are still learning the sport.

01

Playing terms.

What is happening in the water.

Ordinary foul

A minor foul. Play normally restarts with a free throw to the other team.

Playing term

Exclusion

A major foul where a player is temporarily removed from play, giving the other team an extra player.

Playing term

Penalty foul

A foul that prevents a probable goal and results in a penalty throw.

Playing term

Free throw

The usual way play restarts after an ordinary foul and some other stoppages.

Playing term

Penalty throw

A direct shot at goal from the 5-metre line, defended only by the goalkeeper.

Playing term

Shot clock

The attacking team has 28 seconds for a full possession and an 18-second reset across all Auckland grades.

Playing term

Extra player / man-up

When one team has an extra player in the water because an opponent has been excluded.

Playing term

Counter attack

A quick transition from defence to attack, usually before the defending team has fully reset.

Playing term

Swim-up

The sprint for the ball at the start of a quarter.

Playing term

Timeout

A one-minute stoppage requested by the attacking team. Auckland teams normally have two per game.

Playing term

Personal foul

An exclusion or penalty foul recorded against a player. Three personal fouls normally remove that player from the rest of the match.

Playing term

Red card

Removes a player, coach or team official from the remainder of the match. Post-game consequences may also apply.

Playing term

Yellow card

A formal warning, usually relating to coach or bench behaviour.

Playing term
02

People & positions.

Who is doing what around the game.

Centre forward

The attacking player who normally sets up close to the opposition goal, around the 2-metre area.

Position

Centre back

The defender whose main job is to mark the opposing centre forward.

Position

Goalkeeper

The player whose primary role is to defend the goal. Auckland game lists allow up to two designated goalkeepers.

Position

Referee

The official responsible for controlling the match and applying the playing rules.

Official

Pool Control

The AWP game-day competition function that helps manage the venue, game flow, records and operational issues.

AWP role

Head Coach

The lead coach named on the game sheet. A Head Coach is required for each team; other team officials are optional subject to the bench limit.

Team official
03

AWP competition terms.

The Auckland-specific language used to run the competition.

Floater

An approved player from a lower-ranked team who can also play for the team immediately above. AWP allows up to two field-player floaters and one goalkeeper floater.

AWP competition term

Table duty

The people rostered to operate the game clock, game record and other match administration.

AWP competition term

Game sheet / game record

The official record of the game, including players, team officials, result and any sanctions or incidents that must be recorded.

AWP competition term

Default / forfeit

When a team does not fulfil a scheduled fixture. AWP’s default sanctions include a $500 + GST fine, -2 competition points and possible on-charging of game costs.

AWP competition term

Demerit points

Points applied for misconduct under the adopted national system. Accumulated points can trigger match suspensions and further review.

Discipline term

Reschedule

A request to move a published fixture. A game is not officially moved until the Competitions Manager confirms the change.

AWP competition term

Competitions Manager

The AWP role responsible for day-to-day competition administration, including draws, eligibility, reschedules and operational decisions.

AWP role

Game number

The unique number assigned to a fixture in the AWP draw. It is used on game records, results and competition correspondence.

AWP competition term

Time!

A player, coach, team member or spectator may call “Time!” if they notice something appears wrong with the game clock, shot clock or other timing equipment. It is a way of drawing attention to a possible timing issue so the officials responsible for the clocks can check it. It is not the same as calling a timeout.

Poolside term
Looking for something else?

The full Definitions section contains the broader competition terminology, and the search above looks across both these basics and the formal regulations.

Full regulations

The complete AWP framework.

The full AWP Competition Regulations are set out below. Use this section when you need the exact formal wording. Each regulation is flagged as COMMON or age-grade specific.

PART A

Framework & definitions

3 regulations
+
1
COMMON

Purpose and scope

These Regulations govern competitions organised or administered by Auckland Water Polo Incorporated (AWP), unless competition-specific conditions expressly state otherwise.

2
COMMON

Order of precedence

Applicable law and the AWP Constitution come first, followed by applicable AWP Bylaws, these Competition Regulations, competition-specific conditions, and then the current World Aquatics Water Polo Rules for playing and officiating. WPNZ requirements apply where AWP expressly adopts them or where they independently apply to affiliation, registration, transfer/loan clearance, national eligibility, sanctioning or disciplinary recognition.

3
COMMON

Definitions

The definitions library on this page forms part of the interpretation of these Regulations. Where a technical playing term is not defined by AWP, the current World Aquatics definition applies.

PART B

Entries, teams & eligibility

7 regulations
+
4
COMMON

Club and team eligibility

Teams are entered by AWP member clubs unless AWP approves another entry. AWP may accept, reject, grade or move teams where reasonably required for safe, fair and workable competition delivery. Each team must identify at least a Head Coach. A Team Manager is optional.

5
COMMON

Player registration and eligibility

Players must be registered with WPNZ and affiliated to an AWP member club unless AWP approves an exception. Clubs are responsible for fielding eligible players. Any international clearance, residency or foreign-player requirement that independently applies must be satisfied.

6.1
U14

U14 Age Eligibility

U14 players are in the applicable U14 birth-year range published for the competition. A maximum of four players from the next younger birth-year may be used, subject to the competition-specific conditions.

6.2
U16

U16 Age Eligibility

U16 players are in the applicable U16 birth-year range published for the competition. A maximum of four players from the next younger birth-year may be used, subject to the competition-specific conditions.

6.3
U18

U18 Age Eligibility

U18 players are in the applicable U18 birth-year range published for the competition. A maximum of four players from the next younger birth-year may be used, subject to the competition-specific conditions.

6.4
Senior

Senior Eligibility

Senior player eligibility is set in the competition-specific conditions for the relevant Senior competition.

7
COMMON

Squads and game lists

Competition squads may contain more than 15 players unless stated otherwise. All grades use a maximum 14-player game list, with no more than 12 field players and two designated goalkeepers, unless competition-specific conditions state otherwise.

8
COMMON

Team officials and bench

Each team must list a Head Coach. A maximum of three team officials may be named on the game sheet and occupy the bench. A Team Manager is optional. Medical staff and any additional personnel must position themselves as directed by the referee, Pool Control or venue.

9
COMMON

Transfers and loans

Transfers must comply with applicable WPNZ transfer requirements. A late inter-club transfer may attract the AWP 21-day stand-down. Loan players require any applicable WPNZ clearance and AWP approval; unless varied by competition conditions, a maximum of one loan player from another club applies.

10
COMMON

Floaters

Where a club has multiple ranked teams in the same competition, a lower-ranked team may nominate up to three floaters: two field players and one designated goalkeeper. Floaters may move only to the immediately higher-ranked team. The goalkeeper floater is separate from the two field-player positions. After three games for the higher team, a floater is locked into that higher team for the competition. AWP may withdraw floater approval where the mechanism is being used to artificially balance teams or undermine competition integrity.

PART C

Competition format & playing conditions

10 regulations
+
11
COMMON

Playing rules

Games are played under the current World Aquatics Water Polo Rules except where AWP expressly modifies a playing condition. Auckland variations are summarised on this page.

12
COMMON

Field of play

Unless venue constraints or competition conditions require otherwise, AWP junior and senior club competitions use a 25m field, 15-20m wide, with World Aquatics goal dimensions and field markings.

13.1
U14

U14 Game Duration And Time-Outs

U14 games are 4 x 5 minutes stop clock. Each team has two time-outs unless the competition-specific conditions state otherwise.

13.2
U16

U16 Game Duration And Time-Outs

U16 games are 4 x 5 minutes stop clock. Each team has two time-outs unless the competition-specific conditions state otherwise.

13.3
U18

U18 Game Duration And Time-Outs

U18 games are 4 x 6 minutes stop clock. Each team has two time-outs unless the competition-specific conditions state otherwise.

13.4
Senior

Senior Game Duration And Time-Outs

Senior games are 4 x 7 minutes stop clock. Each team has two time-outs unless the competition-specific conditions state otherwise.

14
COMMON

Shot clock variations

AWP uses a 28-second full-possession shot clock and an 18-second reset across all grades, unless competition-specific conditions expressly state otherwise.

15
COMMON

Game balls

Each team must provide at least one approved ball of the correct size and brand in competition condition unless AWP or the venue supplies game balls.

16
COMMON

Caps, uniforms and bench presentation

Teams must have clearly contrasting light and dark cap sets with legible numbers. Goalkeepers wear red goalkeeper caps. The second-named team changes where a cap clash exists. Team officials must be appropriately dressed and wear closed shoes unless venue conditions require otherwise.

17
COMMON

Warm-up and venue access

Warm-up in the field of play begins only when permitted after the preceding game. Teams must not use restricted areas without permission and dry-land warm-up must not obstruct officials, emergency access or venue users.

18
COMMON

Competition points and game winners

Win 2, draw 1, loss 0. A default normally carries -2 competition points. Round-robin/ranking games may finish drawn. Games requiring a winner use a penalty shoot-out unless competition conditions state otherwise.

19
COMMON

Tie-break procedure

AWP retains its published Auckland tie-break method: head-to-head first for a two-team tie, then comparisons against the highest-placed teams, goal difference and goals scored, with penalty shoot-out if still required. Three-or-more-team ties begin with points, goal difference and goals scored among the tied teams.

20
COMMON

Defaults and forfeits

A team that defaults or forfeits a scheduled game will be fined $500 + GST and receive -2 competition points. AWP may also on-charge to the defaulting or forfeiting team the actual costs incurred for pool hire, Pool Control and referees associated with the fixture. AWP may record a 0-5 loss for standings purposes and may waive or vary the sanction for exceptional circumstances outside a team’s reasonable control.

PART D

Match operations

5 regulations
+
21
COMMON

Reporting for games

Teams must be ready to report to the referee or designated pool official within five minutes of the scheduled start time. Failure without prior notice may result in default or another competition sanction.

22
COMMON

Table duty

Each team must accept rostered table duty. Unless AWP publishes a reduced requirement, a rostered team or club must provide five people, including at least one person competent to operate the clock and one person competent to complete the official game record. Mobile phones and personal devices must not be used while actively performing table duty, except where required for the official competition system or an emergency. A missed table duty may incur a $100 fine. A missed medal-game duty may incur a $150 fine.

22.1
U14

U14 Table Duty Supervision

For U14 competition, the table duty team must be supervised by a competent adult aged 18 or over.

23
COMMON

Game records and result confirmation

The official paper or electronic game record identifies teams, date, venue, time, game number, players and officials. Floaters must be identified. The referees or designated official should confirm the result promptly after the game.

24
COMMON

Venue conduct and safety

Participants, spectators and officials must follow venue rules and instructions. Restricted pool-deck areas are controlled. A player suspected of concussion or serious injury must be removed and managed under applicable medical, concussion and venue procedures before returning.

25
COMMON

Technical meetings and directions

AWP may call technical, manager or referee meetings. Where attendance is stated as compulsory, at least the Head Coach or Team Manager must attend. The Competitions Manager may issue reasonable operational directions consistent with these Regulations.

PART E

Rescheduling & draw changes

2 regulations
+
26
COMMON

Published draw and rescheduling

A game remains scheduled until the Competitions Manager confirms a change. Requests normally require seven days’ notice; no pool game may be moved in the week before quarter-finals, semi-finals or finals unless AWP approves exceptional circumstances. The requesting team is responsible for agreed pool space, table duty and referees.

27
COMMON

Postponed, abandoned or unavailable fixtures

Where a fixture cannot proceed for reasons outside the teams’ reasonable control, AWP may reschedule, declare a result, split points or determine another fair outcome having regard to safety, competition stage and practical delivery.

PART F

Conduct, demerits & discipline

7 regulations
+
28
COMMON

On-game sanctions

Referees apply the current World Aquatics Water Polo Rules to yellow cards, red cards, exclusions, misconduct and violent action during a game.

29
COMMON

Reports and demerit register

Red cards and serious misconduct should be reported promptly and preferably within 24 hours. AWP maintains the demerit register and may obtain video, reports, game records or statements.

30
COMMON

National demerit-point framework adopted

AWP adopts the WPNZ national demerit framework for AWP competitions: 0-4 points no automatic suspension; 5-9 one match; 10-14 two matches; 15+ three matches plus review. A person reaching 15 points within a rolling 52-week period is subject to further review.

31
COMMON

Misconduct categories

The adopted categories are Unsportsmanlike Behaviour, Disrespect, Foul Play, Physical, Fighting or Violent Action, and Serious Unsporting Conduct. See the Demerit System section for minimum consequences.

32
COMMON

Serving suspensions

Suspensions are served in the next eligible game(s) at the same level or above where applicable. AWP may identify the relevant fixture where no obvious next game exists and recognises national suspensions where required.

33
COMMON

AWP disciplinary decisions

AWP management may administratively apply automatic or clearly prescribed sanctions. Serious, disputed or higher-consequence matters should be referred to a neutral DC. A person facing a non-automatic sanction must have a reasonable opportunity to respond.

34
COMMON

Team and club breaches

A team or club breach may result in warning, fine, loss of points, default, player ineligibility, disqualification or disciplinary referral. Material non-automatic sanctions should follow a fair opportunity to respond.

PART G

Protests, disputes & appeals

5 regulations
+
35
COMMON

Game-result and competition protests

A protest may address a competition-rule failure, technical or administrative error, eligibility or another reviewable matter. It cannot merely challenge a referee decision of fact. Pool Control or the designated competition official must be notified promptly and no later than 30 minutes after the game unless a shorter competition-specific notice applies.

36
COMMON

Referee complaints

A complaint specifically about a referee is lodged through the AWP referee complaint process. If the complaint also involves a time-sensitive game protest, the protest deadline still applies.

37
COMMON

Other disputes and complaints

Competition disputes are lodged with the Competitions Manager. Other formal disputes and complaints are lodged with the AWP Chair; a complaint about the Chair is lodged with the Secretary. The AWP Disputes & Complaints process explains the pathway.

38
COMMON

Appeals

A club decision may be reviewed by AWP. An AWP management decision, including an administrative demerit decision, may be appealed to the Chair, who determines whether the Board or a DC panel should hear it. A Board/DC decision may proceed to the applicable WPNZ process; after internal sport pathways are exhausted, an eligible dispute may proceed to the Sports Tribunal.

39
COMMON

Natural justice and participant protection

People affected by formal decisions must have a reasonable opportunity to be heard. Decision-makers must be impartial. Complaint information is handled discreetly and only shared as required for a fair process. Retaliation or intimidation against a good-faith complainant or participant will not be tolerated.

PART H

Administration & interpretation

3 regulations
+
40
COMMON

Competition-specific conditions

AWP may publish grade-specific conditions covering age eligibility, dates, game duration, shot clock, ball size, finals format, entry and team-list deadlines. They form part of the competition rules but cannot override a higher-order document.

41
COMMON

Exceptional circumstances

Where an issue is not expressly dealt with, AWP may make a reasonable and proportionate determination protecting safety, fairness, competition integrity and practical delivery, without overriding the Constitution, a Bylaw or an express rule.

42
COMMON

Amendments

The AWP Board may amend these Regulations. Material changes should be communicated to clubs before taking effect, except where urgent action is required for safety, legal compliance or an external playing-rule change.

No matching rule found.

Try a different term, age grade, rule number or topic.

Discipline

National demerit system adopted.

AWP uses the WPNZ 2026 demerit-point framework for misconduct in Auckland competitions. World Aquatics governs the game-day card/action; the demerit framework determines accumulated post-game consequences, administered through AWP’s disciplinary process.

0–4No automatic suspension

The player or coach remains eligible unless another minimum sanction applies.

5–91 match

One-match suspension.

10–142 matches

Two-match suspension.

15+3 matches + review

Three-match suspension and review for possible longer suspension or expulsion. Reaching 15 points in a rolling 52 weeks also triggers review.

Unsportsmanlike behaviour

Verbal abuse, disrespect, persistent minor infringements, delaying the game, unsporting celebration or dissent.

Yellow card. Demerits may be added where conduct also meets a more serious category.

Disrespect

Offensive, aggressive or threatening language; intimidation or taunting; persistent misconduct after warning.

Red card + minimum 3 demerit points.

Foul play

Personal-foul actions performed unreasonably aggressively or recklessly, including dangerous application of holding, sinking, pulling back or disproportionate movements.

Red card + minimum 3 demerit points.

Physical

Excessive force, dangerous or reckless fouls, hitting, slapping or striking that could cause injury.

Red card + minimum 5 demerit points + minimum 1-game suspension.

Fighting / violent action

Physical altercation or deliberate violent action, whether in or out of the water, including conduct resulting in injury.

Red card + minimum 10 demerit points + minimum 2-game suspension.

Serious unsporting conduct

Refusal to leave after a red card or conduct that disrupts or undermines competition integrity.

Red card + minimum 10, maximum 15 demerit points + minimum 2-game suspension.
Definitions

What the terms mean.

AWP-specific administrative terms are defined here. Technical playing terms continue to take their meaning from the current World Aquatics rules where AWP does not define them differently.

Actual play

Playing time during which the game clock is running.

AWP

Auckland Water Polo Incorporated.

AWP competition

A competition, event, league or fixture organised or administered by AWP.

Club

An AWP member club eligible to enter the relevant competition.

Competition-specific conditions

Published grade rules, entry conditions, draw information, technical-meeting directions or competition notices.

Competitions Manager

The AWP staff member or delegate responsible for day-to-day competition administration.

DC

A disciplinary or judiciary panel convened by AWP for an independent determination.

Default / forfeit

A failure to fulfil or properly commence a fixture, or an outcome recorded as a forfeit under the Regulations.

Demerit points

Points assigned to misconduct and accumulated under the adopted national disciplinary framework.

Decision of fact

A referee judgement about what occurred during play. A protest cannot merely substitute another view of that decision.

Field of play

The marked water area in which a match is played.

Floater

An approved player who may play for two ranked teams of the same club under the AWP floater rule.

Game record

The official paper or electronic match record.

Loan player

A player remaining registered to one club but approved to play for another club for a specified competition.

Misconduct

Improper behaviour dealt with under the playing rules, demerit system, AWP codes or these Regulations.

Possession

Control of the ball by a team or player as defined by the World Aquatics Rules.

Red card

A referee sanction excluding a player, coach or official from the remainder of the match and potentially creating post-game consequences.

Suspension

A period or number of games during which a person is ineligible to participate in the relevant capacity.

Technical error

An error in administration or rule application by a match official that may be reviewable, as distinct from a decision of fact.

Timeout

A one-minute stoppage available under the applicable playing rules, subject to AWP competition conditions.

Transfer player

A player changing club registration under applicable WPNZ and AWP requirements.

Violent action

Conduct treated as violent action under the current World Aquatics Water Polo Rules.

World Aquatics Rules

The current World Aquatics Competition Regulations, Part Six - Water Polo.

WPNZ

Water Polo New Zealand.

Yellow card

A warning signal issued under the applicable World Aquatics playing rules.

How the rulebook fits together

Which rules apply?

Most people will not need this section. It explains how AWP regulations, age-grade conditions, World Aquatics playing rules and adopted national requirements work together when there is a conflict or gap.

01

AWP framework

Constitution, Bylaws and these Auckland Competition Regulations.

02

Grade conditions

Age eligibility, game duration, shot clocks and other competition-specific settings.

03

World Aquatics

The technical playing and officiating rules apply unless AWP expressly varies a condition.

04

National requirements

AWP adopts the WPNZ demerit framework and uses national requirements where expressly adopted or independently applicable.

Related rules & processes

Go to the source.

The website is designed to be the easy one-stop shop, but the governing and reference documents remain available when you need the underlying source.

WPNZ competitions

National competition manuals and resources, including the national framework AWP has adopted for demerits and age eligibility.

WPNZ competitions ↗

Disputes & complaints

How to lodge competition disputes, referee complaints, other complaints and appeals.

Open AWP process →

AWP Regulations PDF

The formal adopted document should mirror this website. Replace this link once the approved PDF is uploaded.

Competition Regulations PDF ↗